Sound(scape) design in virtual production: using location sound in the studio

Ian Thompson, Sound Designer on the set of the‘How To Be Good’ project in the Stockwell Street Studios at the University of Greenwich in London
A scene in Unreal Engine which was the location setting for ‘How to Be Good’
A local industrial estate served as location based recording for the virtual set
VP Sound diagram for basic audio playback schematic
Writer/Producer/Co-Director Jodi Nelson-Tabor watches shot setting up in the monitor

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