What does the role of the Director of VP entail?

Writer/Producer/Co-Director Jodi Nelson-Tabor directs actor Grace Enever on the set of How to Be Good

“I definitely think virtual production is the future of filmmaking. For VFX, the larger promise of virtual production for me is about returning to the discipline of planning and committing to a vision early, rather than deferring decisions to fix it in post. The more we can see live and share in a common artistic vision either on set, or in pre-production, the more effectively the post teams can execute on that.”

— David McDonnell, Co-founder, Last Pixel

Snapshot of our storyboard demonstrating the detail of each shot, with the visuals created in Unreal Engine
Editor & VFX specialist, Walter Stabb and Co-Director/DoP Peter Bathurst watch shot 3 & 4 as the composited shot on-set in playback
The Storyboards for How to Be Good production with shot details and visuals created in Unreal Engine
Behind the scenes of Percival
Main character, Lily, in the hybrid-green screen environment with real fencing
In the composite with Unreal Engine background asset
Main character Tom, in his home in the hybrid-green screen environment
In the composite with Unreal Engine background asset (which will still needs VFX in post to adjust the key)
Stockwell Street Studio at University of Greenwich
Actors Connor and Grace shoot the final scene in the film which is captured in 2 separate takes and will be ‘stitched’ together in post
Clip of the shot with main character, Lily walking on the travelator, with notes to the editor/VFX team for further render in UE background.

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